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Modifier in Compose Ui



Modify element to make it participate in the nested scrolling hierarchy.

There are two ways to participate in the nested scroll: as a scrolling child by dispatching scrolling events via [NestedScrollDispatcher] to the nested scroll chain; and as a member of nested scroll chain by providing [NestedScrollConnection], which will be called when another nested scrolling child below dispatches scrolling events.

It's mandatory to participate as a [NestedScrollConnection] in the chain, but dispatching scrolling events is optional since there are cases where an element wants to participate in nested scrolling without being directly scrollable.

Last updated:


dependencies {


fun Modifier.nestedScroll(
    connection: NestedScrollConnection,
    dispatcher: NestedScrollDispatcher? = null


connectionconnection to the nested scroll system to participate in the event chaining, receiving events when scrollable descendant is being scrolled.
dispatcherobject to be attached to the nested scroll system on which dispatch* methods can be called to notify ancestors within nested scroll system about scrolling happening

Code Examples


fun NestedScrollConnectionSample() {
    // here we use LazyColumn that has build-in nested scroll, but we want to act like a
    // parent for this LazyColumn and participate in its nested scroll.
    // Let's make a collapsing toolbar for LazyColumn
    val toolbarHeight = 48.dp
    val toolbarHeightPx = with(LocalDensity.current) { toolbarHeight.roundToPx().toFloat() }
    // our offset to collapse toolbar
    val toolbarOffsetHeightPx = remember { mutableStateOf(0f) }
    // now, let's create connection to the nested scroll system and listen to the scroll
    // happening inside child LazyColumn
    val nestedScrollConnection = remember {
        object : NestedScrollConnection {
            override fun onPreScroll(available: Offset, source: NestedScrollSource): Offset {
                // try to consume before LazyColumn to collapse toolbar if needed, hence pre-scroll
                val delta = available.y
                val newOffset = toolbarOffsetHeightPx.value + delta
                toolbarOffsetHeightPx.value = newOffset.coerceIn(-toolbarHeightPx, 0f)
                // here's the catch: let's pretend we consumed 0 in any case, since we want
                // LazyColumn to scroll anyway for good UX
                // We're basically watching scroll without taking it
                return Offset.Zero
            // attach as a parent to the nested scroll system
    ) {
        // our list with build in nested scroll support that will notify us about its scroll
        LazyColumn(contentPadding = PaddingValues(top = toolbarHeight)) {
            items(100) { index ->
                Text("I'm item $index", modifier = Modifier.fillMaxWidth().padding(16.dp))
            modifier = Modifier
                .offset { IntOffset(x = 0, y = toolbarOffsetHeightPx.value.roundToInt()) },
            title = { Text("toolbar offset is ${toolbarOffsetHeightPx.value}") }


fun NestedScrollDispatcherSample() {
    // Let's take Modifier.draggable (which doesn't have nested scroll build in, unlike Modifier
    // .scrollable) and add nested scroll support our component that contains draggable

    // this will be a generic components that will work inside other nested scroll components.
    // put it inside LazyColumn or / Modifier.verticalScroll to see how they will interact

    // first, state and it's bounds
    val basicState = remember { mutableStateOf(0f) }
    val minBound = -100f
    val maxBound = 100f
    // lambda to update state and return amount consumed
    val onNewDelta: (Float) -> Float = { delta ->
        val oldState = basicState.value
        val newState = (basicState.value + delta).coerceIn(minBound, maxBound)
        basicState.value = newState
        newState - oldState
    // create a dispatcher to dispatch nested scroll events (participate like a nested scroll child)
    val nestedScrollDispatcher = remember { NestedScrollDispatcher() }

    // create nested scroll connection to react to nested scroll events (participate like a parent)
    val nestedScrollConnection = remember {
        object : NestedScrollConnection {
            override fun onPostScroll(
                consumed: Offset,
                available: Offset,
                source: NestedScrollSource
            ): Offset {
                // we have no fling, so we're interested in the regular post scroll cycle
                // let's try to consume what's left if we need and return the amount consumed
                val vertical = available.y
                val weConsumed = onNewDelta(vertical)
                return Offset(x = 0f, y = weConsumed)
            // attach ourselves to nested scroll system
            .nestedScroll(connection = nestedScrollConnection, dispatcher = nestedScrollDispatcher)
                orientation = Orientation.Vertical,
                state = rememberDraggableState { delta ->
                    // here's regular drag. Let's be good citizens and ask parents first if they
                    // want to pre consume (it's a nested scroll contract)
                    val parentsConsumed = nestedScrollDispatcher.dispatchPreScroll(
                        available = Offset(x = 0f, y = delta),
                        source = NestedScrollSource.UserInput
                    // adjust what's available to us since might have consumed smth
                    val adjustedAvailable = delta - parentsConsumed.y
                    // we consume
                    val weConsumed = onNewDelta(adjustedAvailable)
                    // dispatch as a post scroll what's left after pre-scroll and our consumption
                    val totalConsumed = Offset(x = 0f, y = weConsumed) + parentsConsumed
                    val left = adjustedAvailable - weConsumed
                        consumed = totalConsumed,
                        available = Offset(x = 0f, y = left),
                        source = NestedScrollSource.UserInput
                    // we won't dispatch pre/post fling events as we have no flinging here, but the
                    // idea is very similar:
                    // 1. dispatch pre fling, asking parents to pre consume
                    // 2. fling (while dispatching scroll events like above for any fling tick)
                    // 3. dispatch post fling, allowing parent to react to velocity left
    ) {
            "State: ${basicState.value.roundToInt()}",
            modifier = Modifier.align(Alignment.Center)