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Modifier in Compose Foundation

draggable

Common

Configure touch dragging for the UI element in a single [Orientation]. The drag distance reported to [DraggableState], allowing users to react on the drag delta and update their state.

The common usecase for this component is when you need to be able to drag something inside the component on the screen and represent this state via one float value

If you need to control the whole dragging flow, consider using [pointerInput] instead with the helper functions like [detectDragGestures].

If you want to enable dragging in 2 dimensions, consider using [draggable2D].

If you are implementing scroll/fling behavior, consider using [scrollable].

Last updated:

Installation

dependencies {
   implementation("androidx.compose.foundation:foundation:1.7.0-beta04")
}

Overloads

@Stable
fun Modifier.draggable(
    state: DraggableState,
    orientation: Orientation,
    enabled: Boolean = true,
    interactionSource: MutableInteractionSource? = null,
    startDragImmediately: Boolean = false,
    onDragStarted: suspend CoroutineScope.(startedPosition: Offset) -> Unit = NoOpOnDragStarted,
    onDragStopped: suspend CoroutineScope.(velocity: Float) -> Unit = NoOpOnDragStopped,
    reverseDirection: Boolean = false
)

Parameters

namedescription
state[DraggableState] state of the draggable. Defines how drag events will be interpreted by the user land logic.
orientationorientation of the drag
enabledwhether or not drag is enabled
interactionSource[MutableInteractionSource] that will be used to emit [DragInteraction.Start] when this draggable is being dragged.
startDragImmediatelywhen set to true, draggable will start dragging immediately and prevent other gesture detectors from reacting to "down" events (in order to block composed press-based gestures). This is intended to allow end users to "catch" an animating widget by pressing on it. It's useful to set it when value you're dragging is settling / animating.
onDragStartedcallback that will be invoked when drag is about to start at the starting position, allowing user to suspend and perform preparation for drag, if desired. This suspend function is invoked with the draggable scope, allowing for async processing, if desired. Note that the scope used here is the one provided by the draggable node, for long running work that needs to outlast the modifier being in the composition you should use a scope that fits the lifecycle needed.
onDragStoppedcallback that will be invoked when drag is finished, allowing the user to react on velocity and process it. This suspend function is invoked with the draggable scope, allowing for async processing, if desired. Note that the scope used here is the one provided by the draggable node, for long running work that needs to outlast the modifier being in the composition you should use a scope that fits the lifecycle needed.
reverseDirectionreverse the direction of the scroll, so top to bottom scroll will behave like bottom to top and left to right will behave like right to left.

Code Example

DraggableSample

@Composable
@Sampled
fun DraggableSample() {
    // Draw a seekbar-like composable that has a black background
    // with a red square that moves along the 300.dp drag distance
    val max = 300.dp
    val min = 0.dp
    val (minPx, maxPx) = with(LocalDensity.current) { min.toPx() to max.toPx() }
    // this is the  state we will update while dragging
    val offsetPosition = remember { mutableStateOf(0f) }

    // seekbar itself
    Box(
        modifier = Modifier
            .width(max)
            .draggable(
                orientation = Orientation.Horizontal,
                state = rememberDraggableState { delta ->
                    val newValue = offsetPosition.value + delta
                    offsetPosition.value = newValue.coerceIn(minPx, maxPx)
                }
            )
            .background(Color.Black)
    ) {
        Box(
            Modifier.offset { IntOffset(offsetPosition.value.roundToInt(), 0) }
                .size(50.dp)
                .background(Color.Red)
        )
    }
}