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Chips help people enter information, make selections, filter content, or trigger actions. Chips can show multiple interactive elements together in the same area, such as a list of selectable movie times, or a series of email contacts.

Filter chips use tags or descriptive words to filter content. They can be a good alternative to toggle buttons or checkboxes.

Filter chip

Last updated:


dependencies {


fun ElevatedFilterChip(
    selected: Boolean,
    onClick: () -> Unit,
    label: @Composable () -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    leadingIcon: @Composable (() -> Unit)? = null,
    trailingIcon: @Composable (() -> Unit)? = null,
    shape: Shape = FilterChipDefaults.shape,
    colors: SelectableChipColors = FilterChipDefaults.elevatedFilterChipColors(),
    elevation: SelectableChipElevation? = FilterChipDefaults.elevatedFilterChipElevation(),
    border: BorderStroke? = null,
    interactionSource: MutableInteractionSource? = null


selectedwhether this chip is selected or not
onClickcalled when this chip is clicked
labeltext label for this chip
modifierthe [Modifier] to be applied to this chip
enabledcontrols the enabled state of this chip. When false, this component will not respond to user input, and it will appear visually disabled and disabled to accessibility services.
leadingIconoptional icon at the start of the chip, preceding the [label] text. When [selected] is true, this icon may visually indicate that the chip is selected (for example, via a checkmark icon).
trailingIconoptional icon at the end of the chip
shapedefines the shape of this chip's container, border (when [border] is not null), and shadow (when using [elevation])
colors[SelectableChipColors] that will be used to resolve the colors used for this chip in different states. See [FilterChipDefaults.elevatedFilterChipColors].
elevation[SelectableChipElevation] used to resolve the elevation for this chip in different states. This controls the size of the shadow below the chip. Additionally, when the container color is [ColorScheme.surface], this controls the amount of primary color applied as an overlay. See [FilterChipDefaults.filterChipElevation].
borderthe border to draw around the container of this chip. Pass null for no border. See [FilterChipDefaults.filterChipBorder].
interactionSourcean optional hoisted [MutableInteractionSource] for observing and emitting [Interaction]s for this chip. You can use this to change the chip's appearance or preview the chip in different states. Note that if null is provided, interactions will still happen internally.

Code Example


fun ElevatedFilterChipSample() {
    var selected by remember { mutableStateOf(false) }
        selected = selected,
        onClick = { selected = !selected },
        label = { Text("Filter chip") },
        leadingIcon =
            if (selected) {
                        imageVector = Icons.Filled.Done,
                        contentDescription = "Localized Description",
                        modifier = Modifier.size(FilterChipDefaults.IconSize)
            } else {