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Component in Material 3 Compose

Scaffold

Common

Scaffold implements the basic material design visual layout structure.

This component provides API to put together several material components to construct your screen, by ensuring proper layout strategy for them and collecting necessary data so these components will work together correctly.

Last updated:

Installation

dependencies {
   implementation("androidx.compose.material3:material3:1.3.0-beta04")
}

Overloads

@Composable
fun Scaffold(
    modifier: Modifier = Modifier,
    topBar: @Composable () -> Unit = {},
    bottomBar: @Composable () -> Unit = {},
    snackbarHost: @Composable () -> Unit = {},
    floatingActionButton: @Composable () -> Unit = {},
    floatingActionButtonPosition: FabPosition = FabPosition.End,
    containerColor: Color = MaterialTheme.colorScheme.background,
    contentColor: Color = contentColorFor(containerColor),
    contentWindowInsets: WindowInsets = ScaffoldDefaults.contentWindowInsets,
    content: @Composable (PaddingValues) -> Unit
)

Parameters

namedescription
modifierthe [Modifier] to be applied to this scaffold
topBartop app bar of the screen, typically a [SmallTopAppBar]
bottomBarbottom bar of the screen, typically a [NavigationBar]
snackbarHostcomponent to host [Snackbar]s that are pushed to be shown via [SnackbarHostState.showSnackbar], typically a [SnackbarHost]
floatingActionButtonMain action button of the screen, typically a [FloatingActionButton]
floatingActionButtonPositionposition of the FAB on the screen. See [FabPosition].
containerColorthe color used for the background of this scaffold. Use [Color.Transparent] to have no color.
contentColorthe preferred color for content inside this scaffold. Defaults to either the matching content color for [containerColor], or to the current [LocalContentColor] if [containerColor] is not a color from the theme.
contentWindowInsetswindow insets to be passed to [content] slot via [PaddingValues] params. Scaffold will take the insets into account from the top/bottom only if the [topBar]/ [bottomBar] are not present, as the scaffold expect [topBar]/[bottomBar] to handle insets instead. Any insets consumed by other insets padding modifiers or [consumeWindowInsets] on a parent layout will be excluded from [contentWindowInsets].
contentcontent of the screen. The lambda receives a [PaddingValues] that should be applied to the content root via [Modifier.padding] and [Modifier.consumeWindowInsets] to properly offset top and bottom bars. If using [Modifier.verticalScroll], apply this modifier to the child of the scroll, and not on the scroll itself.

Code Examples

SimpleScaffoldWithTopBar

@Composable
@Sampled
@Preview
@OptIn(ExperimentalMaterial3Api::class
fun SimpleScaffoldWithTopBar() {
    val colors =
        listOf(
            Color(0xFFffd7d7.toInt()),
            Color(0xFFffe9d6.toInt()),
            Color(0xFFfffbd0.toInt()),
            Color(0xFFe3ffd9.toInt()),
            Color(0xFFd0fff8.toInt())
        )

    Scaffold(
        topBar = {
            TopAppBar(
                title = { Text("Simple Scaffold Screen") },
                navigationIcon = {
                    IconButton(onClick = { /* "Open nav drawer" */ }) {
                        Icon(Icons.Filled.Menu, contentDescription = "Localized description")
                    }
                }
            )
        },
        floatingActionButtonPosition = FabPosition.End,
        floatingActionButton = {
            ExtendedFloatingActionButton(onClick = { /* fab click handler */ }) { Text("Inc") }
        },
        content = { innerPadding ->
            LazyColumn(
                // consume insets as scaffold doesn't do it by default
                modifier = Modifier.consumeWindowInsets(innerPadding),
                contentPadding = innerPadding
            ) {
                items(count = 100) {
                    Box(Modifier.fillMaxWidth().height(50.dp).background(colors[it % colors.size]))
                }
            }
        }
    )
}

ScaffoldWithSimpleSnackbar

@Composable
@Sampled
@Preview
fun ScaffoldWithSimpleSnackbar() {
    val snackbarHostState = remember { SnackbarHostState() }
    val scope = rememberCoroutineScope()
    Scaffold(
        snackbarHost = { SnackbarHost(snackbarHostState) },
        floatingActionButton = {
            var clickCount by remember { mutableStateOf(0) }
            ExtendedFloatingActionButton(
                onClick = {
                    // show snackbar as a suspend function
                    scope.launch { snackbarHostState.showSnackbar("Snackbar # ${++clickCount}") }
                }
            ) {
                Text("Show snackbar")
            }
        },
        content = { innerPadding ->
            Text(
                text = "Body content",
                modifier = Modifier.padding(innerPadding).fillMaxSize().wrapContentSize()
            )
        }
    )
}