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Material Design filter chip

Chips help people enter information, make selections, filter content, or trigger actions. Chips can show multiple interactive elements together in the same area, such as a list of selectable movie times, or a series of email contacts

Filter chips use tags or descriptive words to filter content. They can be a good alternative to toggle buttons or checkboxes

Tapping on a filter chip toggles its selection state. A selection state [leadingIcon] can be provided (e.g. a checkmark) to be appended at the starting edge of the chip's label

Last updated:


dependencies {


fun FilterChip(
    selected: Boolean,
    onClick: () -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    onLongClick: (() -> Unit)? = null,
    leadingIcon: @Composable (() -> Unit)? = null,
    trailingIcon: @Composable (() -> Unit)? = null,
    shape: SelectableChipShape = FilterChipDefaults.shape(),
    colors: SelectableChipColors = FilterChipDefaults.colors(),
    scale: SelectableChipScale = FilterChipDefaults.scale(),
    border: SelectableChipBorder = FilterChipDefaults.border(),
    glow: SelectableChipGlow = FilterChipDefaults.glow(),
    interactionSource: MutableInteractionSource? = null,
    content: @Composable () -> Unit


selectedwhether this chip is selected or not
onClickcalled when this chip is clicked
modifierthe [Modifier] to be applied to this chip
enabledcontrols the enabled state of this chip. When false, this component will not respond to user input, and it will appear visually disabled and disabled to accessibility services
onLongClickcallback to be called when the surface is long clicked (long-pressed)
leadingIconoptional icon at the start of the chip, preceding the [content] text
trailingIconoptional icon at the end of the chip
shapeDefines the Chip's shape
colorsColor to be used on background and content of the chip
scaleDefines size of the chip relative to its original size
borderDefines a border around the chip
glowShadow to be shown behind the chip
interactionSourcean optional hoisted [MutableInteractionSource] for observing and emitting [Interaction]s for this chip. You can use this to change the chip's appearance or preview the chip in different states. Note that if null is provided, interactions will still happen internally.
contentfor this chip, ideally a Text composable